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Keys
The function keys Fire, Left, Right, Up, Down, Select, Back are present in all the recent mobiles, searching...
Multiple soluctions
The schemes to more solutions are not SUDOKU: for definition a SUDOKU must foresee an only solution. These schemes can be however also resolved with this program
Cells color
blue, fixed cells inserted by the consumer
white or transparent, cells in which only a number is possible
green, cells with more possible numbers, but of which only one is valid
red, cells with more possible numbers, see schemes to multiple solution
grey, cells resolved by playing
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Game Mode
To play to SUDOKU
highlight by
mode highlight by the cursor of red color
keys
 - sign the number
 cancel
 navigate up the grid
 ask hint, see above
pen
 up cell, it increases the number of one unit (if it is voids or hint it writes 1)
 out of the grid, ask hint, see above
hint
it show the resolvable cells to the moment
of fact, it increases one step with the soluction, but the numbers of the soluction are substitute with small ball
it premises a verification of possible incongruous numbers with the SUDOKU's rules
the cell color is not hide, suggesting difficulty to individualize the number of it
note
the immission or the change of a number on the fixed cell you is prevented
Edit Mode
To put into the grid your SUDOKU schemes
highlight by
mode highlight by the cursor of blue color
keys
 - sign the number
 cancel
 to navigate up the grid
 go to solve mode
pen
 up cell, it increases the number of one unit (if it is void it write 1) and, if not is already, it makes it fixed (blue cell)
 out of the grid, go to solve mode
note
the immission of a number will advance the cursor of a cell This to facilite the immission of a scheme departing from the superior left cell
Solve Mode
To advance, in interactive way, in the resolution of the SUDOKU scheme. Also the cases to multiple soluctions
highlight by
mode highlight by the absence of the cursor
keys
 cancel the solultion
 advance of an step in the resolution
 advance of an step or, if the last solution is red cell, browse between his different solutions
 go to edit mode
pen
 out of grid, advance of an step in the resolution
 up red cell, if it is the last solution, browse between his different solutions
 up grid, go to edit mode
Store
Nine slot, of persistent memory, where to save your games of SUDOKU
keys
 to navigate up the slot
pen
 up slot, active it
commands
load - load the SUDOKU play
save - save current SUDOKU play
back - return
Clear
To erase the current scheme "for degrees":
before the hint (the small balls)
then the soluctions (full cell with grey or white - transparent - or green or red background)
and in the last the fixed cells (cell with blue background)
Check
To check the current scheme. It writes x up the cells with wrong numbers (before the soluctions cells then the fixed cell), according SUDOKU's rules
note
the accord of a number with the SUDOKU's rules, it doesn't mean that it's exact
during the generation the keys are disabled and the commands are ignored
the presence of x on the grid entails the automatic call of check for every change also on cell not x
Analyse
It analyze the current scheme, and show following information:
number of fixed cells
a esteem of the difficulty level - EASY, MIDDLE, HARD
the count of the steps to reach the complete solution
algorithm
it resolves completely the SUDOKU synthesizing in an number the difficulty of advancement for every step of the game; the average, of such numbers, expresses the general difficulty of the scheme and, therefore, entails the indication of the difficulty level in base to pre-arranged thresholds
Generate
It generates new SUDOKU's scheme, with different difficulty levels, at random
note
during the generation the keys are disabled and the commands are ignored
at the end of the generation it calls Analyze
Customize
To customize the skin of your SUDOKU Suite!
keys
 to change item of customization
 to browse alternatives
 to return
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