SUDOKU MOBILE - GAME SOLVER GENERATOR

Game & Solver & Generator of SUDOKU's schemes for MOBILE

BY MARCO BARATELLA

 

ISTRUCTIONS

 

 

 Keys

The function keys Fire, Left, Right, Up, Down, Select, Back are present in all the recent mobiles, searching...

 Multiple soluctions

The schemes to more solutions are not SUDOKU: for definition a SUDOKU must foresee an only solution. These schemes can be however also resolved with this program

 Cells color

blue, fixed cells inserted by the consumer

white or transparent, cells in which only a number is possible

green, cells with more possible numbers, but of which only one is valid

red, cells with more possible numbers, see schemes to multiple solution

grey, cells resolved by playing

 Game Mode

To play to SUDOKU

highlight by

mode highlight by the cursor of red color

keys

 1 -  9 sign the number

 0 cancel

 left  right  up  down navigate up the grid

 fire ask hint, see above

pen

 push up cell, it increases the number of one unit (if it is voids or hint it writes 1)

 push out of the grid, ask hint, see above

hint

it show the resolvable cells to the moment

of fact, it increases one step with the soluction, but the numbers of the soluction are substitute with small ball

it premises a verification of possible incongruous numbers with the SUDOKU's rules

the cell color is not hide, suggesting difficulty to individualize the number of it

note

the immission or the change of a number on the fixed cell you is prevented

 

 Edit Mode

To put into the grid your SUDOKU schemes

highlight by

mode highlight by the cursor of blue color

keys

 1 -  9 sign the number

 0 cancel

 left  right  up  down to navigate up the grid

 fire go to solve mode

pen

 push up cell, it increases the number of one unit (if it is void it write 1) and, if not is already, it makes it fixed (blue cell)

 push out of the grid, go to solve mode

note

the immission of a number will advance the cursor of a cell This to facilite the immission of a scheme departing from the superior left cell

 

 Solve Mode

To advance, in interactive way, in the resolution of the SUDOKU scheme. Also the cases to multiple soluctions

highlight by

mode highlight by the absence of the cursor

keys

 left cancel the solultion

 right advance of an step in the resolution

 fire advance of an step or, if the last solution is red cell, browse between his different solutions

 up  down go to edit mode

pen

 push out of grid, advance of an step in the resolution

 push up red cell, if it is the last solution, browse between his different solutions

 push up grid, go to edit mode

 

 Store

Nine slot, of persistent memory, where to save your games of SUDOKU

keys

 left  right  up  down to navigate up the slot

pen

 push up slot, active it

commands

load - load the SUDOKU play

save - save current SUDOKU play

back - return

 

 Clear

To erase the current scheme "for degrees":

before the hint (the small balls)

then the soluctions (full cell with grey or white - transparent - or green or red background)

and in the last the fixed cells (cell with blue background)

 

 Check

To check the current scheme. It writes x up the cells with wrong numbers (before the soluctions cells then the fixed cell), according SUDOKU's rules

note

the accord of a number with the SUDOKU's rules, it doesn't mean that it's exact

during the generation the keys are disabled and the commands are ignored

the presence of x on the grid entails the automatic call of check for every change also on cell not x

 

 Analyse

It analyze the current scheme, and show following information:

number of fixed cells

a esteem of the difficulty level - EASY, MIDDLE, HARD

the count of the steps to reach the complete solution

algorithm

it resolves completely the SUDOKU synthesizing in an number the difficulty of advancement for every step of the game; the average, of such numbers, expresses the general difficulty of the scheme and, therefore, entails the indication of the difficulty level in base to pre-arranged thresholds

 

 Generate

It generates new SUDOKU's scheme, with different difficulty levels, at random

note

during the generation the keys are disabled and the commands are ignored

at the end of the generation it calls Analyze

 

 Customize

To customize the skin of your SUDOKU Suite!

keys

to change item of customization

to browse alternatives

to return

 

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